Center for Learning in Innovative Missional Business
Business as a force for good-- now and for eternity.
Every CLIMB venture runs on the same four-phase framework — Discovery, Design, Test, Evolve — but who you're building for changes everything else. Pick the track that matches what you're building.
Student-owned ventures. You define the need, the market, and the model — and you keep the reward.
Community-owned projects. The community defines the need; your team serves it — and the impact is what stays.
| Question | Forge — MGNT 291/491 | Impact — MGNT 288/488 |
|---|---|---|
| Who owns it? | You do — it's your venture | The community does — your team serves it |
| Who defines the need? | You do | The community does |
| What does success look like? | A venture that's real, tested, and moving | Measurable impact for the people served |
| Who carries the stake long-term? | You — the risk and the reward | The community — after your team leaves |
| How are gates reviewed? | Lead mentor (+ instructor if in MGNT 250) | Instructor, at each milestone |
Discovery, Design, Test, Evolve — four tools, four gates, whichever track you're on. What changes is who you're building for.
The team behind the workshops, events, and updates across both studios.
Oversees CLIMB and both studios — Ruth McKee School of Business.
Coordinates CLIMB's events — workshops, guest sessions, and studio gatherings across both communities.
Keeps CLIMB connected — announcements, updates, and the word on what's happening across both studios.