CLIMB is where students learn business by doing it — building real ventures and serving real community needs, with real tools and real accountability. Two studios, one mission: business as a force for good.
CLIMB runs two hands-on studios. They share a philosophy, a structure, and a family of field guides — but they answer two different questions: whose problem are you solving, and who owns what you build?
Find a real need in a community you don't belong to, and serve it well enough to leave it stronger. You bring the tools and the discipline; the community keeps the long-term stake.
Find a need worth building a business around, and forge a venture that's yours. You define the mission, market, and model — you carry the risk, and you keep the reward.
One distinction shapes everything: in Impact the community owns the problem and you serve it; in Forge the venture is yours to build and to profit from. Same tools, same gates — different ownership.
The studios don't stand alone. They sit inside a sequence: a course that gives you the foundations, the two studios where you build, and a course that takes the work further.
Where you first learn to spot a real need and shape a value proposition. The natural on-ramp to either studio — though you can start cold: Tool 1 gives you everything you need to begin.
Carry a tested project or venture further — deeper execution, scale, and impact. Confirm this course's exact title and role and I'll set it precisely.
Whichever studio you're in, the method is the same. It's why the two field guides feel like siblings — and why work moves between them.
No hypotheticals. You work with actual people who have the problem, and you don't get to skip them.
Short, just-in-time teaching, then studio time. You build the thing while you learn the tool.
You move forward by defending what's real to your instructor or mentor — not by ticking your own boxes.
Each studio has its own Field Guide — the tools, the gates, and a worked example you can hold up as the standard.
Ideas are cheap; tested ideas are valuable. The cheapest test in front of a real person beats months of guessing.
You work alongside other teams at different stages, learning from those just ahead and teaching those just behind.
CLIMB is led by students. Each studio has a lead mentor who knows the tools cold, and two coordinators serve the whole center — events and communication across both studios.
Impact’s lead mentor — your first call when a project stalls, and your sounding board before a gate.
Forge’s lead mentor — your first call when a venture gets stuck, and your sounding board before a gate.
Coordinates CLIMB’s events — workshops, guest sessions, and studio gatherings across both studios.
Keeps CLIMB connected — announcements, updates, and the word on what’s happening across both studios.
Jump into a studio hub, or go straight to a field guide. Keep these files in the same folder as this page so the links resolve.
Home, the tools, a gate tracker, the project board, and resources — for MGNT 288/488.
Home, the tools, a gate tracker, the venture board, and resources — for MGNT 291.
The full workbook with every worksheet, the gates, and BridgeReady woven throughout.
Print-ready PDF, including Annex A: the full BridgeReady worked example.
Interactive guide with the animated journey, tool accordions, and gate boxes.